Changing the tracking configuration mode disables anti-aliasing

Currently if a user changes the tracking mode from Steam VR to Desktop or custom the anti-aliasing setting will be set to None despite saying that it is set to something else such as MSAA x4.

This is expected to be fixed in a future release of Visionary Render but until it is fixed a Create Event with the following script can be implemented into your scenes as a workaround.

function AA()

  local AA = vrSettingRead("Renderer/AA")

  vrSettingWrite("Renderer/AA", 0)

  vrSettingWrite("Renderer/AA", AA)


vrAddSettingObserver("valuesChanged", AA, "Tracking/Config/Mode")

Tom is the author of this solution article.

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