Visionary Render does not include exporters out of the box, however using LUA scripts a Visionary Render Platform developer can write their own exporter.
This example code translates a Visionary Render mesh node to an OBJ file. For more information about the OBJ format, see https://en.wikipedia.org/wiki/Wavefront_.obj_file.
function ExportOBJ(meshNode, filename) function WriteVertexData(f, attribNode, tag) local step = attribNode.Size local content = attribNode.Content for i=1,#content,step do f:write(tag) for j=1,step do f:write(" ", content[i+j-1]) end f:write("\n") end end function WriteIndexData(f, primNode, tag) local step = 3 -- Assuming trilist for now. local content = primNode.Content for i=1,#content,step do f:write(tag) for j=1,step do f:write(" ", content[i+j-1]+1) end f:write("\n") end end local f = assert(io.open(filename, "w")) local n = meshNode:child() while n do local name = n:getName() if name == "pos" then WriteVertexData(f, n, "v") elseif name == "nrm" then WriteVertexData(f, n, "vn") elseif name == "tan" then WriteVertexData(f, n, "vp") elseif name == "tex0" then WriteVertexData(f, n, "vt") elseif name == "trilist" then WriteIndexData(f, n, "f") end n = n:next() end f:close() end local Mesh = vrTreeRoot():find("root/Libraries/Geometry/rotor_moving/GeoGroup_1/Mesh") ExportOBJ(Mesh, "C:\\temp\\Test.obj")